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Aquaman

Aquaman

Orin/Arthur Curry

F) Am50
A) Rm30
S) Mn75
E) Am50
R) Ex20
I) Ex20
P) Am50

Health: 205 Karma: 90
Resources: Rm Pop: 30

Known Powers:
Atlantean Physiology: Aquaman's very body gives him the following abilities:
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Am
-Water Freedom: Orin doesn't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: Aquaman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Enhanced Hearing: In
-Leaping: Gd
Telepathy: Un ability to telepathically add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their mid-brain. He is also able to perform the following power stunts:
-Telepathy Communication: Am ability to communicate with non-marine animals, including humans
-Mind Probe: In, including non-marine animals
-Sonar Location: Am

Equipment:
Scale Armor: Rm protection vs. Physical and Energy
Trident: Am material, up to Mn Edge or Blunt

Weakness:
Dehydration: Aquaman needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Ocean Life, Oceanography, Martial Arts B, Pilot, Leadership, Bi-Lingual (English, Atlantean), Resist Domination, Marine Biology, Underwater Combat

Contacts: Mera, Justice League of America

Aquaman's First Costume