Aquaman
Jackson Hyde/Kaldur'ahm
F) Ex20
A) Ex20
S) Am50
E) Rm30
R) Gd10
I) Gd10
P) Gd10
Health: 120 Karma: 30
Resources: Ty Pop: 0
Known Powers:
Atlantean Physiology: Due to generations of living under the sea, Atlanteans have evolved to breath underwater. Even hybrids are far superior to any other human. Aquaman's very body gives him the following abilities:
-Body Resistance: Ex resistance to Physical
-Resistance to Cold: Un
-Resistance to Toxins: Ex
-Hyper Swimming: Gd
-Water Freedom: Aquaman doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Aquaman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Hydrokinesis: Mn ability to control water by "speaking" to it mentally. He inherited it from his mother. Through training, Aquaman is able to perform the following power stunts:
--Weapon Constructs: Aquaman is able to construct water in various weapons, as seen below. He has recently used this ability to construct a trident made of water, which can deal In Edge or Blunt, it can also be thrown
--Weather Control: Mn ability to collapse a tidal wave
--Water Diversion: Mn ability to divert incoming water, like protecting someone from rain or sealing an underwater hull-breach
--Water-Walking: Aquaman is able to walk on water
--Cryokinesis: Am abilty to turn water he controls to ice and melt it quickly
-Electrokinesis: Am ability to generate electricity
Equipment:
Waterbearers (x2): Twin hilts that can hold onto water which Aquaman then uses to create his hard-water weapons. He has formed the following weapons:
-Sword: In Edge
-Mace: In Blunt
-Whip: In Grappling or Rm Blunt
-Shield: Block up to 75 points of damage, still subject to Stuns and Slams
Talents: Martial Arts B, Underwater Combat, Leadership
Contacts: Aquaman, Mera, Atlantis