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Aquawoman of Earth-11

Aquawoman

Ariel Curry

F) Am50
A) Rm30
S) Mn75
E) Am50
R) Ex20
I) Ex20
P) Am50

Health: 205 Karma: 90
Resources: Rm Pop: 30

Known Powers:
Atlantean Physiology: Aquawoman's very body gives her the following abilities:
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Am
-Water Freedom: Aquawoman doesn't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: Aquawoman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Enhanced Hearing: In
-Leaping: Gd
Telepathy: Un ability to telepathically add compulsions and needs in the mindset of aquatic life, compelling them to do her bidding by a subtle altering of their mid-brain. She is also able to perform the following power stunts:
-Telepathy Communication: Am ability to communicate with non-marine animals, including humans
-Mind Probe: In, including non-marine animals
-Sonar Location: Am

Equipment:
Scale Armor: Rm protection vs. Physical and Energy
Trident: Am material, up to Mn Edge or Blunt, Aquawoman is capable of the following power stunts:
-Electrokinesis: Mn ability to summon bolts of lightning
-Weather Control: Mn

Weakness:
Dehydration: Aquawoman needs to immerse herself in water for at least an hour every 24 hours to keep her powers and stats at peak levels. For every two (2) hours past that point, reduce all her physical stats and powers 1 rank. This affects her Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Ocean Life, Oceanography, Martial Arts B, Leadership, Bi-Lingual: (English, Atlantean), Resist Domination, Marine Biology, Underwater Combat

Contacts: Justice Incarnate, Justice Guild (Earth-11)