Azrael
Jean Paul Valley
F) Am50
A) In40
S) Rm30
E) In40
R) Gd10
I) Rm30
P) Am50
Health: 170 Karma: 90
Resources: Gd Pop: 0
Known Powers:
None
Equipment:
Suit of Sorrows: An advanced piece of armor that harbors an AI that identifies the weak points in enemies. It is capable of the following:
-Body Armor: Ex protection vs. Physical and Fire
-Enhanced Strength: +1cs to Strength, no change to Health
-Lightning Speed: Fe
-Weak Points: Gd ability to detect the weakest points in bodies and structures
-Limitation: While in combat, Azrael must make a Red Psyche FEAT vs. going over the edge and losing control of his actions, possibly causing him to kill someone
Gauntlets: (x2) Azrael's armored gauntlets are outfitted with the following:
-Blades: In material, Ex Edge
-Fire Sheath: Azrael can active a Rm Fire Sheath around his blades. THey add Rm Flame to the blades' attacks.
Murasame: In material, Rm Edge. Also capable of generating an In Fire Shealth. When activated the sword inflicts Rm Edge and In Fire. By slashing with a flaming blade, he will leave a trail of fire in its wake which will last for 1 turn.
Dagger: In material, Ex Edge
Limitations:
Jean Paul needs his glasses (or other corrective lenses) to see. Without them, anything beyond 3 areas is blurry and indistinct.
Talents: Edged Weapons, Acrobatics, Tumbling, Military, All Martial Arts, St. Dumas Lore
Contacts: Order of St. Dumas