Health: 140 Karma: 80
Resources: In Pop: 0/50
Training: Although he has no superhuman powers, Batman is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Batman's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Batman suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.
-Martial Arts Supremacy: Batman's martial arts prowess allows him to do Gd damage to non-living targets.
-Imitation: Ex, uses latex masks and voice synthesizers
Bat-Suit: Batman's Costume gives him the following:
-Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
-Blending: Rm Blending abilities and +1CS on Stealth
Cowl: Batman's cowl is more than just a mask. It porvide him with the following:
-Protection: Ex protection vs. Blunt attack
-Starlite Nightvision: Rm Ultra-vision
-Throat Mike/Radio: 10 mile range, uses to keep in touch with Alfred. (scrambled and private channel, In Intensity)
Cape: Batman's cape provides him with the following:
-Glider: Gd airspeed
-Resistance to Fire and Heat: Rm
Utility Belt: 10 Pouches that carries small items, fail safe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as:
-Universal Tool: Used to aid in electronics work. Tip contains various Phillips and Flathead screwdrivers, wrenches, lock-picking device, drill bits and other implements. Inside the base are full lineman's kit, multi-line analyzers, cell phone analyzers and other electrical analysis gear. Can record and play back audio and video signals. The Universal Tool can be safely used as a hammer.
-Mini-Computer: 3 1/2 by 4 1/2 inches in size, operates as a standard personal computer in game terms. Equipped with fax modem, GPS system and mini-disk rewritable drive. Can be used to remote-control the Batmobile
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Rebreather/Gas Mask: 2.5 hours air supply
-Fingerlight: Ty illumination, can project white, red or infrared light
-Magnesium Flare: Rm Illumination
-Multifunction Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers), as well as frame capture, stop-motion camera, and computer uplink.
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lock-Picks: +1CS to open locks on an Agility FEAT.
-Bat-Cuffs: Rm material, Ty entrapment
-Crime Scene Investigation Kit: Contains sample bags, blood-drying bags, fingerprinting kit, odor-analyzing chromatograph, independent detachable video camera. Linked directly to Batman's uniform, the Batmobile and the Batcave computer.
Batarangs: Batman has the following types of Batarangs:
-Folding Batarang: Gd Thrown Blunt, Four may be folded and carried in a single belt pouch.
-Close-Quarters Impact Batarang: Ex Thrown Blunt, half standard throwing range.
-Hard Impact Edge Batarang: Ex Thrown Blunt
-Cutting Edge Batarang: Rm Thrown Edge
Capsules: Batman has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make Endurance FEAT or pass out for 2 hours and lose their memory of the 5 minutes preceding exposure.
-Tear Gas: Ex intensity, 1 area radius. Must make Endurance FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Tracer Devices: To track down criminals, Batman has employed several tracers to find them. Batman has used the following types:
-Burr: Just over an inch wide, attached by foil spring snags on each of its four corners. One-month battery life, 1,500-ft. range
-Throwing: Less than an inch in diameter, 3-mile range.
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Military, Archaeology, Criminology, Film, History, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Business/Finance, Chemistry, Biology, Computers, Electronics, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, Medicine, First-Aid, Law, Law Enforcement
Contacts: Wayne Enterprises, Alfred Pennyworth