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Batwing

Batwing

David Zamvimbi

F) In40/Rm30
A) Ex20/Gd10
S) Rm30/Ex20
E) In40/Rm30
R) Ex20
I) Ex20
P) In40

Health: 130/90 Karma: 80
Resources: In Pop: 0

Known Powers:
None

Equipment:
Bat-Suit: Batwing wears a technologically advanced bat-suit that provides him with the following:
-Body Armor: Rm protection vs. Physical and Energy
-Alter Ego: Stats change as shown above
-Resistance to Fire and Heat: Rm
-Retractable Wings: retractable wings made of fabric and metal, capable of granting flight when used in combination with jet boots. They are also perform the following power stunts:
--Shield: Batwing is able to block up to 90 points of damage by using his wings as a shield.
--Sonic Wave: Can be used offensively during combat releasing sonic waves capable of stunning a foe with In ability
-Jet Boots: Rm airspeed
-Starlite Nightvision: Rm Ultravision
Utility Gauntlets: Inside Batwing's Utility Gauntlets holds an array of devices to help him:
-Grappling Gun: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Tasers: specialized tasers built into the utility gauntlets that can administer a shock to foe.
-Liquid Bandages: a spray that causes liquid to coagulate. Used to stop bleeding with Ex ability.
-Energy Sword: a brightly blue colored beam released from the utility gauntlets. Rm Energy or Flame, can cut through Rm material
-Flammable Liquids: a flammable liquid released from the utility gauntlets, In intensity
-Tranquilizer Darts: Ignores up to Ex body armor, injects Rm potency knock-out
-Incendiary Projection: Rm Energy, fires up to 3 areas
Batarangs: Rm Thrown Blunt or Edge

Talents: Martial Arts A, B, E, Military, Law Enforcement, Guns, Repair/Tinkering, Detective/Espionage, Tracking, Survival, Pilot

Contacts: Batman Inc., Vixen, Matu Ba