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Blue Lantern Power Ring


Blue Lantern Power Ring: Un material, Blue Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as Gravity, Radiation, Heat, Light, and powerful blasts of concussive Force. The Power Ring has the following power stunts:
-Electromagnetic Force Manipulation: The Blue Lantern Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Un ability. A Blue Lantern can create and maintain 4 effects per round, however, the Blue ring operates based on the psychosis of others. By making a sucessful Psyche FEAT roll, a Blue Lantern may create and maintain a fifth effect. On the creation of solid objects, the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Mn rank. Powers stunts include:
--Energy Blasts: Un Energy
--Kinetic Blast: Un Force
--Force Field: Un
--Create Objects of Solid Energy: Un ability to create objects of blue energy, but constructs in response to the target's specific pschosis.
-The Blue Lantern Power Ring is also capable of imparting the following extra abilities:
--True Flight: In airspeed in Earth's atmosphere, CL3000 in space
--Life Support: The ring provides CL1000 life support when required.
--Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if a Blue Lantern is unconscious. It also offers Psyche rank defense vs. attacks.
--Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be conceived it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at Un levels.
--Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Mn rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that a Blue Lantern was aware that communication was being attempted.
--Regeneration and Recovery: Ex ability to repair minor injuries in themself or others.
--Absorption: Un
--Astral Travel: Ex, the Blue Lantern Power Ring allows a Blue Lantern to create an "energy twin" of his that can travel at far greater speeds than that of the Blue Lantern's physical form. While the energy twin is active, the Blue Lantern remains motionless, its life force is needed to guide the energy twin.
--Life Sense: CL1000
--Protection from Mortal Harm: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Blue Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect a Green Lantern if energy runs out in the void of space.
--Emergency Beacon: CL1000, In distress, a Blue Lantern can use its power ring as an emergency beacon of CL1000 rank. The alert can be directed to a Blue Lantern's neighboring sector or it can be a Corps-wide alert.
--Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2cs against Psyche for every +1cs, he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Ring, rendering it inoperable for the duration of 1d10 turns.
-Energy Charge: Sh-Y ability to charge other Lanterns' power rings. This ability also allows the ring to go past its original hold of energy and double it.
-Empathic Healing: Mn ability to heal others
--Hope Empowerment: Un, The Blue Lantern ring is unique in that its base of power, Hope, can be drawn from for strength by the ring user. Being in direct range of the emotional aura of a Blue Lantern allows them to charge an outer power reserve; by the sheer hope of the Lantern, its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively newborn star. Solely empowered by the hope of the population that relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation. The ability bypasses the need for ring energy expenditure.
--Fear Depletion: As fear is the belief of imminent demise, hope is the belief of imminent success. As such, Blue Lantern Rings are capable of depleting the energy of Qwardian Power Rings with Mn ability.
--Immunity to Avarice: Un, A Blue Lantern Power Ring is not vulnerable to the Orange Lantern Corps' favored tactic of draining energy from other Corps' rings. The reason of this is that while Avarice erodes Will, it can't consume Hope, thus rendering Avarice useless against Hope.
--Rage Removal: If a subject has been infected with the red light of rage, a Blue Lantern Power Ring can create a vision of the subject's greatest hope to calm and heal them. In the case of John Stewart, it showed him a vision of being reunited with his dead wife Katma Tui. The process behind the removal is part spiritual and part medical. The infected goes through a cellular cleansing while the spiritual levels are analyzed and antitoxins are then administrated. When the spiritual connection is connected the blood production begins to increase. The end result releases those infected.

Limitations:
Energy Interference: As the continuing power of the ring's connection of "universal hope", it has a tendency to cause a form of interference to other power sources.
Willpower Symbiosis: Hope is the most powerful emotion in the emotional spectrum, but it cannot reach it's full potential without willpower to enact it. In order for the blue power ring to function, it needs the aura of green willpower, supplied by a Green Lantern Ring to be in proximity to it; otherwise, the ring will only allow limited flight, limited energy projection and constructs and protection from the vacuum of space.
Lack of Hope: If the wielder of the ring loses hope the power ring will cease to work.



Blue Lantern Power Battery




Power Battery: Un material, Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7,200 individual Blue Lantern Power Rings. With few exceptions, the Power Ring is limited to a 24 hour charge and must be recharged in the Power Battery on a daily basis. The Blue Lantern Power Battery has the following power stunts:
-Energy Source: Un
-Energy Absorption: Un
-Invisibility: Am, when not in use, the Power Battery is hidden within a hidden dimension until it is called upon