Site hosted by Angelfire.com: Build your free website today!

Catwoman

Catwoman

Selina Kyle

F) Rm30
A) In40
S) Gd10
E) Ex20
R) Rm30
I) In40
P) Rm30

Health: 100 Karma: 100
Resources: Ex Pop: 0

Known Powers:
Seduction: Ex, Selina has a body that men usually only find in their dreams. She exudes a sensuality and sophistication that makes her very adept at seduction. She has grown adept at gauging men's moods and learning how to offer them what they want or need to appease them.
Animal Empathy: Gd affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy, but a friend. This allows her to calm injured cats, train them, befriends them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked.
Stealth: Ex

Equipment:
Costume: Catwoman's costume provides her with the following abilities:
-Body Armor: Gd protection vs. Energy
-Retractable Claws: Rm Edge (can be used for Wall-Crawling)
-Infrared Goggles: Rm
Whip: Am material, She is able to perform several feats with this weapon, including the following:
-Entangle: Catwoman can snap the whip out to wrap it around an object up to 8 feet away, leaving 4 feet of leather to entwine itself around the object
-Swing: Selina may employ her whip to help her climb surfaces or swing from one area to another
-Strike: Gd damage

Talents: Acrobatics, Tumbling, Animal Handling (Cats), Thief, Stealth, Vehicles, All Martial Arts, Weapon Specialist: (Whips)

Contacts: Batman, Street-Level Contacts, Justice League of America

Catwoman's Last Costume