Charybdis
F) Am50
A) Rm30
S) Mn75
E) Am50
R) Gd10
I) Ex20
P) In40
Health: 205 Karma: 70
Resources: Rm Pop: 30
Known Powers:
Atlantian Physiology: Charybdis is an Atlantean, whose body gives him the following abilities:
-Body Resistance: Ex resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Charybdis doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Charybdis is amphibious and can breathe both air and water.
-Ultra Vision: Rm
Telepathy (Marine Life only): Un to talk to or control sea life
-Sonar Location: Am
Equipment:
None
Limitations:
Dehydration: Charybdis needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.
Talents: Martial Arts A, B, E, Leadership, Resist Domination, Underwater Combat
Contacts: None