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Copperhead

Copperhead

F) Rm30
A) Mn75
S) In40
E) Rm30
R) Gd10
I) Gd10
P) Ex20

Health: 175 Karma: 40
Resources: Ex Pop: -5

Known Powers:
Snake Body: Copperhead's entire body gives him the following abilities:
-He can fit into small holes and is difficult to hold. Attempts to grapple or strike Coppperhead suffer -4cs penalty to hit while Copperhead's own attacks are on the Am level.
-Body Armor: Gd protection vs. Physical and Energy
-Wall-Crawling: Rm
-Stretching: stretch up to 2 areas away.
-Fangs: The fangs are also coated with highly toxic venom that can cause paralysis and death. Am intensity poison; End. FEAT, failure results in unconsciousness. If first FEAT is unsuccessful, Second End. FEAT to see if he starts losing Endurance ranks.

Equipment:
None

Talents: Espionage, Acrobatics, Martial Arts E, Crime

Contacts: Secret Society