Dawnbreaker
Bruce Wayne of Earth -32
F) Ex20
A) Ex20
S) Ex20
E) Rm30
R) In40
I) Ex20
P) Am50
Health: 90 Karma: 110
Resources: In Pop: -10
Known Powers:
None
Equipment:
Corrupted Oan Power Ring: Un material, Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as Gravity, Radiation, Heat, Light, and powerful blasts of concussive Force. The Power Ring has the following power stunts:
-Electromagnetic Force Manipulation: The Green Lantern Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Un ability. A Green Lantern can create and maintain 4 effect's per round. By making a successful Psyche FEAT roll, a Green Lantern may create and maintain a fifth effect. On the creation of solid objects, the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Mn rank. Powers stunts include:
--Dark Construct Creation: Bruce was able to create Dark constructs out of the darkness of his soul
--Energy Blasts: Un Energy
--Kinetic Blast: Un Force
--Force Field: Un
--Create Objects of Solid Energy: Un
-True Flight: In airspeed in Earth's atmosphere, CL3000 in space
-Life Support: The ring provides CL1000 life support when required.
-Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if a Green Lantern is unconscious. It also offers Psyche rank defense vs. attacks.
-Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be conceived it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at Un levels.
-Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Mn rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that a Green Lantern was aware that communication was being attempted.
-Regeneration and Recovery: Ex ability to repair minor injuries in himself or others.
-Absorption: Un
-Light Refraction: A ring wielder can render themselves invisible at Mn rank by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green.
-Life Sense: Green Lantern "Type" Energy only: CL1000
-Mind Tampering: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. This power rank is the same as the wielder's Psyche.
-Full Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. A Green Lantern can observe events in a ghostlike state, but a Green Lantern cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of a Green Lantern's level of expertise creating simulicrums. The power ring will automatically end the playback if outside interference warrants a Green Lantern's undivided attention.
-Protection from Mortal Harm: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect a Green Lantern if energy runs out in the void of space.
-Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2cs against Psyche for every +1cs, he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. This is why Lanterns can make HUGE energy blasts but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Ring, rendering it inoperable for the duration of 1d10 turns.
-Energy Negation: The Dawnbreaker can use his ring's control over his own internal darkness to overpower and cause malfunctions in other light sources, including Power Rings with Un ability
-Infection: The darkness that the Dawnbreaker controls with his ring has the potential to corrupt the entire Green Lantern Corps with Mn ability
Talents: Resist Domination, Weapon Specialist: (Oan Power Ring)
Contacts: Barbatos, The Dark Knights