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Dead Water

Dead Water

Jonah Payne

F) Am50/Gd10
A) Rm30/Ty6
S) Mn75/Gd10
E) Mn75/Gd10
R) Ty6/Ex20
I) Pr4/Gd10
P) Rm30/Gd10

Health: 230/36 Karma: 40/40
Resources: Ty Pop: -10

Known Powers:
Mystically Mutated Transformation: Payne's exposure to an unnatural aquatic essence causes his transformation into the relentless eel like predator, Dead Water. The change occurs due to a number of factors. Whole or partial body hydration coupled with aggressive emotional triggers causes the mystical transformation from Jonah Payne to Dead Water, gifting him with the following abilities:
-Alter Ego: Stats change as shown above.
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Am
-Water Freedom: Dead Water doesn't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: Dead Water is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Enhanced Hearing: In
-Prehensile Tail: He can move at Ex land speed, has the following power stunts:
--Wrestling: If using his tail in wrestling holds, Dead Water can exert Rm constriction on his opponent.
-Fangs: In Edge
-Claws: Am Edge
-Hydrokinesis: Mn ability to control a unique form of liquid substance that enabled him to perform the following power stunts:
--Hydroportaion: Using water as a medium, Jonah can transport himself anywhere there is a receptive source of water with Mn ability. (ex. a cup of water, fish tank, garden hose or even a bathtub)
--Water Mimicry: Am ability to manipulate the matter state of his own corporal being, able to shift from solid flesh to immaterial liquid to harmlessly avoid attacks.

Equipment:
None

Limitations:
Dependency: Payne needs a steady source of fluids in order to become Dead Water. He takes double damage from Heat and Energy attacks
Water Deprivation: Dead Water must remain wet for the change to be constant otherwise he reverts back to human form.

Talents: (As Dead Water) Tracking, Survival; (As Payne) Engineering

Contacts: None