Site hosted by Angelfire.com: Build your free website today!
undefined
undefined

Drake of Earth 3

Drake

Tim Drake of Earth 3

F) Rm30
A) In40
S) Gd10
E) Ex20
R) Rm30
I) In40
P) Ex20

Health: 100 Karma: 90
Resources: Ex Pop: 15

Known Powers:
Training: Although he has no superhuman powers, Drake's physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Stealth: Rm
-Imitation: Ex, uses latex masks and voice synthesizers

Equipment:
Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
Mask: Drake's mask has the following abilities:
-Starlite Nightvision: Rm Ultra-vision
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
Discs: In material, Ex Thrown Blunt
Utility Belt: 10 Pouches that carries small items and the following:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magnesium Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1cs to open locks on an Agility FEAT.
Crime Scene Kit: Contains sample bags, blood-drying bags, fingerprinting kit, odor-analyzing chromatograph, independent detachable video camera. Linked directly to Drake's uniform
Capsules: Drake has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2cs to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Bo Staff: In material, In Blunt

Talents: Weapons Specialist: (Staff), Martial Arts B, C, E, Acrobatics, Tumbling, Thrown Weapons, Disguise, Resist Domination, Marksmanship, Computers, Forensics, Psychology, Driver, Motorcycle, Kit-Bashing, Pilot, Escape Artist, Leadership, Tracking, Medicine, First-Aid, Law, Law Enforcement, Stealth, Blending, Military, Strategist, Criminology, Intimidation, Interrogation, Detective/Espionage, Biology, Chemistry, Physics, Electronics, Survival, Thievery, Engineering, Multi-Lingual: (English, Cantonese, Japanese, Mandarin, German, Russian, French)

Contacts: Owlman/Thomas Wayne Jr., Outsider/Alfred Pennyworth