Evil Star
F) Gd10/Fe2
A) Gd10/Fe2
S) Gd10/Fe2
E) Rm30/Fe2
R) Rm30
I) Ex20
P) Rm30
Health: 60/8 Karma: 80
Resources: Rm Pop: -10
Known Powers:
None
Equipment:
Star-Band: Un material, able to channel the energies of the stars. An unfortunate side effect of the Star-Band was the mental deterioration which grew when ever he wore it. Has the following power stunts:
-Electromagnetic Force Manipulation: The Star-Band has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Evil Star can only create 1 effect per round, but can maintain up to 3 existing effects by making a successful psyche FEAT roll. Powers stunts include:
--Solar Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT. is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space (The Star-Band also provides CL1000 life support in space as well)
-Energy Sheath: Rm protection vs. attacks. It allows Evil Star to not suffer from the ill effects of space or radiation.
Limitation:
Reliant on Star-Band: Evil Star relies on the Star-Band to keep him youthful. Stats change as shown above. He becomes so frail that he cannot move himself
Talents: Weapon Specialist: (Star-Band), Engineering, Robotics
Contacts: Starlings