Tempest
Garth
F) Rm30
A) Ex20
S) Am50
E) Am50
R) Gd10
I) Ex20
P) In40
Health: 150 Karma: 70
Resources: Ex Pop: 15
Known Powers:
Atlantean Physiology: Garth's very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Garth doesn't suffer penalties in under-water battles and recieves +1CS Fighting, Endurance and Strength.
-Water Breathing: Garth possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.
-Telepathy: Garth possesses the ability to communicate telepathically with all Atlanteans at Ex level
-Animal Control Communication (Sea Life): In
Magic: Garth is a novice of Atlantean magic and can perform the following spells:
-Kinetic Bolt: In Force, emitted through his eyes.
-Heat Generation: In Energy damage from left hand
-Cold Generation: In Energy damage from right hand
-Water Control: Am ability
--Water Blast: In ability and damage
--Create funnels, tidal waves etc.
-Historical Recall: All purple eye Atlanteans are living index records who carry the knowledge and history of the bygon civilization. In flashes, Garth could instantly recall long lost information regarding ancient Atlantis with Un ability.
Equipment:
Atlantean Trishul: Un material, Am Edge or Blunt
Limitation:
Dehydration: Garth needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediatley restore all lost ranks and health.
Talents: Atlantean Lore, Mystic Background, Oceanography
Contacts: Aquaman, The Titans, Mera, Tula, Murk, Squatt