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Green Lantern

Green Lantern

Hal Jordan

F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Am50

Health: 90 Karma: 70
Resources: Ty Pop: 20

Known Powers:
None

Equipment:
Krona's Power Gauntlet: Krona had developed the Gauntlet before he opened the window to the beginning of time. has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as Gravity, Radiation, Heat, Light, and powerful blasts of concussive Force. The Power Gauntlet has the following power stunts:
-Electromagnetic Force Manipulation: The Power Gauntlet has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Un ability. Jordan can create and maintain 4 effect's per round. By making a successful Psyche FEAT roll, Jordan may create and maintain a fifth effect. On the creation of solid objects, the GM decides which creations are within the power of the Power Gauntlet and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Un rank. Powers stunts include:
--Energy Blasts: Un Energy
--Kinetic Blast: Un Force
--Force Field: Un
--Create Objects of Solid Energy: Un
-True Flight: In airspeed in Earth's atmosphere, CL3000 in space
-Life Support: The Power Gauntlet provides CL1000 life support when required.
-Energy Sheath: This life sustaining aura protects him from harm. The Power Gauntlet generates a field of life sustaining atmosphere and protection from harmful radiation, even if Green Lantern is unconscious. It also offers Psyche rank defense vs. attacks.
-Electromagnetic Scanning: The Power Gauntlet has a wide range of detection abilities. If it can be conceived it can probably be detected. Most normal electromagnetic phenomena are within the range of the Power Gauntlet, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at Un levels.
-Universal Translator: The Power Gauntlet allows the wearer to communicate with anyone, no matter what language is spoken at Mn rank. The Power Gauntlet allowed for translation as long as the medium for communication was able to be duplicated by the Power Gauntlet, and that a Green Lantern was aware that communication was being attempted.
-Regeneration and Recovery: Ex ability to repair minor injuries in himself or others.
-Absorption: Un
-Energy Twin: Ex, the Power Gauntlet allows Green Lantern to create an "energy twin" of his that can travel at far greater speeds than that of the Green Lantern's physical form. While the energy twin is active, the Green Lantern remains motionless, its life force is needed to guide the energy twin.
-Mind Tampering: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the Power Gauntlet relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. This power rank is the same as the wielder's Psyche.
-Protection from Mortal Harm: The Power Gauntlet features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve Green Lantern's life and can be used only once during a 24-hour period, unless the Power Gauntlet is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect Green Lantern if energy runs out in the void of space.
-Raise Power: Any power or ability of the Power Gauntlet may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2cs against Psyche for every +1cs, he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. The more powerful the blast the harder it is to do. If using the optional Universal table with the blue fumbles, a Blue Result shorts out the Power Gauntlet, rendering it inoperable for the duration of 1-10 turns.

Limitations:
Willpower: If Green Lantern can be kept from focusing his will, through drug use, neural interference, vertigo or other form of mental incapacitation, then the Power Gauntlet can be rendered useless. Despite even the greatest of wills, sometimes a construct can be broken. It may seem a mere annoyance to Green Lantern, but in reality it could prove quite deadly. Green Lantern links it to the power, a psychic backlash occurs immediately after the disruption of a construct. The backlash can be very painful and disorienting but leaves no permanent damage to Green Lantern. The real danger to Green Lantern is the split seconds of incapacitation, leaving him vulnerable to attack.


Talents: Weapons Specialist: (Oan Power Ring), Acrobatics, Pilot, Martial Arts B, Aerial Combat

Contacts: None