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Hawkgirl

Hawkgirl

Kendra Shiera Saunders

F) Am50/Ex20
A) Rm30/Gd10
S) Rm30/Gd10
E) Rm30/Ex20
R) Gd10
I) Gd10
P) Rm30

Health: 140/60 Karma: 50
Resources: Gd Pop: 15

Known Powers:
Artificial Feathered Wings: Un material, Her wings, which are laced with Nth metal, now come out of her back instead of being a winged pack. Rm airspeed, when in flight she counts as having Am Agility, including for Gliding FEATs. She also can accomplish the following:
-Sprint: Hawkgirl can "sprint" to Un airspeeds, however must make a successful End. FEAT each round
-Gliding: By spreading her wings and riding thermals, Hawkgirl can travel at Gd airspeed and is considered "resting" enabling her to recover as if she were motionless
-Razor Edge: The Metal Wing are capable of inflicting up to In Edge
-Wing Shield: Hawkgirl is able to block up to 90 points of damage by using her wings as a shield. However, Hawkgirl cannot fly if they are used as shields.

Equipment:
Nth Metal Belt and Boots: Hawkgirl flies by way of an anti-gravity belt and boots constructed from Nth Metal its abilities are controlled mentally.
-Nth Metal Enhancement: The metal is psycho-reactive, responding to its bearer's thoughts and in its base form has a number of electromagnetic/gravitational properties. .
--Alter Ego: Stats change as shown above
--Body Resistance: In resistance to Physical and Energy
--Resistance to Heat and Cold: Am, it can generate a heat aura, sufficient to keep a person alive under Arctic conditions
--Enhanced Vision: Mn
--Regeneration: Rm
--Self-Sustenance
Helmet: In protection vs. Blunt attacks, gives Hawkgirl the following power stunts:
-Thermal Vision: Mn

Talents: All Martial Arts, Marksmanship, Edged Weapons, Blunt Weapons, Thrown Weapons, Egyptian Weapons, Pilot, Military, Guns

Contacts: Justice League