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Hawkman

Hawkman

Carter Hall

F) Am50
A) Rm30
S) Ex20
E) Rm30
R) Gd10
I) Gd10
P) Rm30

Health: 130 Karma: 50
Resources: Gd Pop: 15

Known Powers:
Enhanced Vision: Ex Sight

Equipment:
Winged Flight Pack: Rm airspeed, when in flight he counts as having Am Agility, including for Gliding FEATs. He also can accomplish the following:
-Sprint: Hawkman can "sprint" to Un airspeeds, however must make a successful End. FEAT each round
-Gliding: By spreading his wings and riding thermals, Hawkman can travel at Gd airspeed and is considered "resting" enabling him to recover as if he were motionless
-Wing Shield: Hawkman is able to block up to 90 points of damage by using his wings as a shield. However, Hawkman cannot fly if they are used as shields.
Nth Metal Belt: Am material, Rm ability to decrease gravity. It gives Hawkman the following abilities:
-Gravity Control: Gives Hawkman Mn Strength
-Am Resistance to Heat and Cold
Helmet: In protection vs. Blunt attacks, gives Hawkman the following power stunts:
-Thermal Vision: Mn
Thangarian Mace: Am material, In Blunt

Talents: Archaeology, Martial Arts A, B, Aerial Combat, Marksmanship, Egyptian Weapons, Repair/Tinkering, Leadership, Weapons Master (Mace)

Contacts: Justice Society of America