Site hosted by Angelfire.com: Build your free website today!

Batman

Batman

Timothy "Jace" Fox

F) In40
A) Ex20
S) Ex20
E) In40
R) Ex20
I) Ex20
P) Rm30

Health: 120 Karma: 70
Resources: Ex Pop: 10

Known Powers:
Training: During the months he was held prisoner in a Markovian black site, Jace was trained by one of his fellow captives in how to endure severe amounts of physical and psychological torture. This training has granted him the following:
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Batman's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Batman suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.
-Stealth: Rm

Equipment:
Batsuit: The body armor that makes up Jace's Batsuit was created with a specialized layer of Non-Newtonian fluid, making it both lightweight and flexible while still maintaining Level IIIA stopping power according to the NIJ standard. Batman's Costume gives him the following:
-Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
-Blending: Rm Blending abilities and +1CS on Stealth
-Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging.
Cowl: Batman's cowl is more than just a mask. It provides him with the following:
-Protection: Ex protection vs. Blunt attack
-Starlite Nightvision: Rm Ultra-vision
-Throat Mike/Radio: 10 mile range, scrambled and private channel, In Intensity
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
-Countermeasures: If someone other than Batman tries to unmask them, they will be met with gas jets that unleash an Ex intensity Knock-Out Gas
-Headbutt: benefit of +1cs blunt for Headbutts
Gauntlets: Batman's gauntlets provide him with the following:
-Scallops: Gd Edge, may be fired up to 2 areas
-Fighting Sticks: In material, Rm Blunt. They are attached to the gauntlets by a line, which provide him the following:
--Swing Line: Shoots a line that lets him swing at 3 areas/round. Can deal Rm Blunt due to the Fighting Sticks being attached
Cape: Batman's cape provides him with the following:
-Glider: Gd airspeed
-Resistance to Fire and Heat: Rm
Utility Belt: 10 Pouches located in his belt. Delivers an In shock to anyone other than Batman who tries and tampers with it. It carries small items and the following:
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magnesium Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Taser: 3 areas, deliver Am electrical attack on contact

Talents: Martial Arts A, B, E, Detective/Espionage, Repair/Tinkering, Interrogation, Intimidation, Strategist, Stealth, Melee Weapons, Weapons Master: (Fighting Sticks), Surveillance

Contacts: FoxTech

Jace Fox

Batman's First Appearance



Bat Cycle




The Batcycle

Control: Ex
Speed: Rm
Body: Ex
Protection: Gd

Abilities:
-Snow Tires: Allows Rm rank traction in snow and ice.
-Cellular/Video/Computer Uplink: Rm security uplink with the Batcave, 2500 mile range
-Headlight: Gd illumination