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Impulse

Impulse

Bart Allen


F) Ex20
A) Ex20
S) Ty6
E) Rm30
R) Pr4
I) Pr4
P) Ex20

Health: 75 Karma: 28
Resources: Pr Pop: 0

Known Powers:
Hyper Speed: Bart's powers are based on speed. His movement is at Sh-Z airspeed. He has the following power stunts:
-Deliver 50 "Ty" Blows in a round
-Bart moves so fast he is able to perform Extra Attacks with Sh-X ability.
-Multiple attacks that inflict up to Am damage to a target
-Resist Cold: Ex
-Air Walking: up 90ø inclines (I.E. up or down buildings): Un
-Water Walking: Un
-Create Cyclones: Rm damage or Un Stunning or Slamming
-Phasing: Bart can vibrate his molecules so fast that he can 'phase' through objects of less than Un material. This destroys any inorganic object of less than Am material after he passes through it.
-Break Restraint: Un
-Spectrum Shifting: Bart can run so quickly as to cause light to begin to slow, and experience Red Shift. Which will allow them to view the lower spectrum of light that is normally invisible to the unaided human eye.
-One must make a Red FEAT to hit Impulse with anything other than an area effect or Psychic attack. If Bart is making multiple attacks against the same target the FEAT is reduced to Yellow.
-Bart may increase speed to CL3000, however this requires and Endurance FEAT every 3 rounds or he passes out from the strain.
-Considered Un for Fighting for multiple attacks and evading.
-Considered Un for Agility for dodging and catching projectiles.
-Considered Un for Intuition for initiative.
-He may percieve any object's momentum as though it were 14CS slower than it's actual movement speed. E.g: Arrows and bullet sized objects appear moving at 5 m/ph
-Impulse is considered to have Mn Endurance for movement and tiring purposes.
-May reach maximum speed in one round and has no penalties making high speed manuevers or starting or stopping suddenly.
Energy Doppleganger: Bart was blasted by an experimental hyper-ray intended to give ordinary people super-speed. Instead it gave him the ability to create "scouts," energy-like avatars of himself with Un ability which he could then send through the timestream, then absorb their memories when they returned. After one of his scouts was killed on Apokolips and the Psychic feedback sent him into shock, he has been extremely reluctant to use his new power.
Invulnerability: Bart is also something of a time anomaly. Though his parents only met in post-Zero Hour continuity, he arrived in the 20th Century before the event hit. He has displayed immunity to time alterations at CL1000 resistance; he weathered Extant's manipulations of the timeline and remembered Linda Park even after her disappearance.
Total Recall: Unusually for super-speedsters, he remembers everything he reads at speed with Am recall and although the application is somewhat lacking, he is at least undeniably knowledgeable.

Equipment:
Costume: Rm protection vs. Heat and Cold, Ex protection vs. Physical and Edge

Talents: None

Contacts: Young Justice