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Johnny Quick of Earth 3

Johnny Quick

Jonathan Allen of Earth 3

F) Rm30
A) Am50
S) Gd10
E) In40
R) Ty6
I) Gd10
P) Rm30

Health: 130 Karma: 46
Resources: Gd Pop: -20

Known Powers:
Speed Force Generator: Sh-Z, Johnny Quick is connected to and the very source of the Speed Force, generating it with every step he takes. He has Sh-Z Super-Speed, allowing him to travel at the speed of light and faster if he manages a Red Endurance FEAT. This power automatically generates a protective aura around him that eliminates all the harmful results of moving at super-speed. Johnny Quick could perform the following power stunts:
-Deliver 100 Gd blows in a round
-Johnny Quick moves so fast that he is able to perform 9 actions in a combat round.
-Resistance to Cold: Ex
-Invisibility: Johnny Quick is able to appear invisible by moving extremely fast, Red Intuition FEAT to notice
-Vibrating Hand: Un damage
-Break Restraint: CL1000
-Create Cyclones: These tornadoes will inflict Gd Blunt or Stun and Slam attacks. Johnny Quick must specify which effect they are going for when using this in combat.
-Water Running: Johnny Quick may ran across water as if it were a solid surface and at Sh-Z. As long as he keeps his feet in motion he may even briefly stop to observe something or change directions.
-Wall Running: Johnny Quick may run up walls as if he were a normal person walking across the ground with Sh-Z ability
-Catch Bullets: Snatch fast-moving objects out of the air with Un ability
-Vibrate Through Solid Objects: Johnny Quick may vibrate through materials with Un ability, although sufficiently dense materials are impassible, and unlike some speedsters, this does not set off destructive resonances within the object in question, although he may choose to do so.
-Cushion of Air: By spinning his arms or legs rapidly, Johnny Quick can create a cushion of air of Mn; this power is the equivalent to levitation.
-Extend Aura: Johnny Quick’s aura automatically extends to protect anything he is carrying along with him.
-Immune to Telepathic attacks and Control: Un ability to shift his thoughts at a speed faster than normal thought.
-Spectrum Shifting: Johnny Quick can run so quickly as to cause light to begin to experience Blue Shift, thus allowing him to view the lower spectrum of light that is normally invisible to the unaided human eye or if running away he may induce Red Shift in order to view the upper spectrum of light.
-Dimension Travel: By altering the vibrational rate of his body, Johnny Quick may transfer himself between dimensions accessible by vibrational attunement with Mn ability.
-Life Support: Johnny Quick’s protective aura retains an envelope of oxygen around him at all times, allowing him to go up to 10 minutes in an oxygen-less environment before requiring air, and has proven capable of protecting him against the cold and vacuum of space as well as the heat and pressure below the earth’s crust and into the magma layer. He has even survived reentry into the earth’s atmosphere from space.

Equipment:
Costume: In protection vs. Heat and Cold, Ex protection vs. Physical and Energy

Limitations:
The Call of the Speed Force: If Johnny Quick travels at CL1000 or greater speed he must make a successful Psyche FEAT roll. Failure means he hears the "Call of the Speed Force". This means he is lost in speed and all subsequent actions he must push himself to break the "Speed Force Barrier" (CL3000 speed). Upon achieving this speed the must make another Psyche FEAT roll, with failure indicting he is absorbed by the Speed Force and effectively "dies".

Talents: Crime

Contacts: Crime Syndicate, Atomica