The Joker
F) Ex20
A) Ex20
S) Ty6
E) Gd10
R) In40
I) In40
P) Am50
Health: 56 Karma: 130
Resources: Gd Pop: -20
Known Powers:
Chemically-Enhanced Physiology: Due to his chemical submergence, Joker has gained beyond-average advantages over normal humans as well as further exposure has tainted his physiology. It grants him the following:
-Resistance to Pain: Rm
-Immune to Joker Venom: Am
-Maniacal Strength: When Joker goes really nuts, his Physical stats change to S) Ex20 E) Rm30. His health also goes up to 106 points
-Regeneration: Mn, Joker's spine contains the chemical compound Dionesium within it. This allows Joker to recover from injuries at an accelerated rate. He was able to regenerate his face after it was cut off, and instantly heal from a lethal gunshot.
Equipment:
Tommy Gun: Rm Shooting, 7 areas
Electrocuting Joy Buzzer: Mn Electrical shock, on contact
Acid-Spewing Boutonier: Am Corrosive, 1 area range
Joker Venom: Am Poison, Kills within 24 hours, drives a person insane and left with the Joker's grin on their face, Target must make a Am End FEAT vs. death! Used in fish only
Joker Juice: Am Mind Control, Drives a person insane with the Joker's grin on their face, Target must make a Am End FEAT vs. mind control
Talents: Crime, Martial Arts B, Marksmanship, Repair/Tinkering, Chemistry, Toxicology, Escape Artist, Strategist, Disguise, Thrown Weapons, Indomitable Will,
Intimidation, Stealth, Detective/Espionage
Contacts: Punchline, Legion of Doom