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Karu-Sil

Karu-Sil

F) Rm30
A) Ex20
S) Gd10
E) In40
R) Ty6
I) Gd10
P) Rm30

Health: 100 Karma: 46
Resources: Gd Pop: -5

Known Powers:
Teeth: Gd Edge in a grapple attack

Equipment:
Qwardian Power Ring: Karu-Sil normally uses her power to conjure up three beasts, whose statistics are found below.

Talents: Survival, Tracking, Weapons Specialist: (Qwardian Power Ring)

Contacts: Sinestro Corps





Beasts

F) Ex20
A) Ex20
S) Am50
E) Am50

Health: 140 Karma: N/A

Known Powers:
Constructs: The Beasts are constructs designed after the beasts that raised Karu-Sil. They have the following abilities:
-Teeth: Ex Edge in a grapple attack
-Claws: Rm