The Key
F) Rm30
A) Ex20
S) Ex20
E) Rm30
R) Am50
I) In40
P) Rm30
Health: 100 Karma: 120
Resources: Rm Pop: -10
Known Powers:
Expanded Consciousness: The Key’s psycho-chemicals have allowed him to access the 90% of the human brain that is untapped. This has increased his intelligence vastly and expanded his range of senses.
Equipment:
Key Blaster: Rm Energy, 10 areas
Key Sword: In material, Rm Edge
Psycho-Virus: The Key has created a programmable psycho-virus that initiates a dream like flu. The flu takes over the Central Nervous System and allows the Key to produce structured hallucinations. He is then able to steal the energy from the minds of the infected person. Victim must make a Red Psyche FEAT vs. being turned into a vegetable.
Talents: Escape Artist, Resist Domination, Medicine, Computers, Leadership, Repair/Tinkering, Robotics
Contacts: None