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Knight

Squire

Beryl Hutchinson

F) Rm30
A) Rm30
S) Ex20
E) Rm30
R) Gd10
I) Rm30
P) Ex20

Health: 110 Karma: 60
Resources: Ex Pop: 15

Known Powers:
None

Equipment:
Body Armor: Ex protection vs. Physical, Am resistance to Edge and Light attacks
Cowl: Ex protection vs. Blunt attack, has the following abilities:
-Starlite Nightvision: Rm Ultra-vision
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
Microwave Gun: Am ability to cause a victim to become sick. The victim must make a Red Endurance FEAT vs. nausea and uncontrolled vommiting
Mini-Spitfire: Knight always has mini-spitfires flying around her at all times (at least three). These spitfires all have the following abilities:
-Flight: Am airspeed (and Agility)
-Body Armor: Pr material, Gd protection
-Mini-Guns: Pr Shooting

Talents: Acrobatics, Repair/Tinkering, Thief, Tumbling, Pilot, Computers, Communications, Martial Arts A, B, E

Contacts: Squire, Batman Inc.