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Major Max of Earth 8

Major Max

F) In40
A) In40
S) Am50
E) Mn75
R) Ex20
I) Rm30
P) Am50

Health: 165 Karma: 100
Resources: Ex Pop: 50

Known Powers:
Energy Perception: In ability to sense, locate and identify energy sources, general purpose, direction and the nature of the energy being used.
Flight: Sh-Y, uses Mn in urban settings
Focused Energy Release: Am, 8 areas, can be augmented by energy channeling. She can emit Heat and Light, as well as the rest of the electromagnetic spectrum, and gravity. She can also perform the following power stunts:
-Energy Blasts: Am Energy, 4 area radius if on the ground, or 18 area radius if airborne or in space.
-Light-Bursts: Am Blinding attack to everyone in a 6 area radius, for 1-10 rounds if they do not make an Endurance FEAT vs. Am intensity.
-Recharge: Devices and batteries that operate on electromagnetic energy. The amount of time required and the drain on her personal energies is up to the GM.
Energy Absorption and Rechanneling: Major Max can repower herself by absorbing any type of energy regaining lost health equal to the intensity absorbed. She can also rechannel it to increase the intensity of her energy blasts. Up to 100 points of energy may be stored in this manner and up to 100 Health can be restored.
Body Resistance: Mn protection vs. Energy, Am protection vs. Physical
Self-Sustenance: Major Max is able to survive in the vacuum of space, but needs means to breathe

Equipment:
None

Talents: Military, Aerial Combat, Leadership, Pilot, Astro-Navigation, Martial Arts A, C, E

Contacts: Retaliators