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F) Ex20
A) Ex20
S) In40
E) Am50
R) Ex20
I) Ex20
P) Rm30

Health: 90 Karma: 70
Resources: Ex Pop: 10

Known Powers:
Xebellian Physiology: Mera's very body gives her the following abilities:
-Body Armor: Gd protection vs. Physical
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Vision: Ex Sight
-Enhanced Hearing: In
-Hyper Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
-Telepathy: Ty
-Leaping: Gd
-Water Manipulation: Am ability to increase the density of water within her immediate vicinity for a wide variety of effects. This ability allows her to create "hard water" objects, reshaping volumes of water into simple geometric shapes. Mera commonly uses this power to create water missiles, which she projects towards a selected target.


Dehydration: Mera needs to immerse herself in water for at least an hour every 24 hrs to keep her powers and stats at peak levels. For every 2 hours past that point, reduce all her physical stats and powers 1 rank. This affects her Health too. 1 hour's immersion in water will immediately restore all lost ranks and health.

Talents: Royalty, Martial Arts B

Contacts: Aquaman

Mera's First Costume

Mera as Aquawoman