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Commander Neol

Commander Zeekil Neol

F) In40
A) Rm30
S) Am50
E) Am50
R) Ex20
I) Ex20
P) Am50

Health: 170 Karma: 90
Resources: Rm Pop: 30

Known Powers:
Atlantean Physiology: Neol's very body gives him the following abilities:
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Am
-Water Freedom: Neol doesn't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: Neol is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Enhanced Hearing: In
-Leaping: Gd

Equipment:
Scale Armor: Rm protection vs. Physical and Energy
Force Rifle: Ex Force, 10 area

Weakness:
Dehydration: Neol needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Martial Arts B, Pilot, Leadership, Resist Domination, Military, Underwater Combat

Contacts: Aquaman, Atlantean Army