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Nereus

Nereus

F) Am50
A) Rm30
S) Mn75
E) Am50
R) Ex20
I) Ex20
P) Am50

Health: 205 Karma: 90
Resources: Rm Pop: 30

Known Powers:
Xebellian Physiology: Nereus' very body gives him the following abilities:
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Am
-Water Freedom: Nereus doesn't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: Nereus is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Enhanced Hearing: In
-Leaping: Gd
-Water Manipulation: Am ability to increase the density of water within his immediate vicinity for a wide variety of effects. This ability allows him to create "hard water" objects, reshaping volumes of water into simple geometric shapes. Nereus commonly uses this power to create water missiles, which he projects towards a selected target.

Equipment:
Scale Armor: Rm protection vs. Physical and Energy
Spear: Am material, up to Mn Edge or Blunt

Weakness:
Dehydration: Nereus needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Ocean Life, Martial Arts B, Pilot, Leadership, Bi-Lingual: (English, Atlantean), Resist Domination, Marine Biology, Underwater Combat

Contacts: Ocean Master