Health: 120 Karma: 120
Resources: Gd Pop: 20
Training: Although he has no superhuman powers, Nightwing's physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Nightwing's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Nightwing suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.
-Imitation: Ex, uses latex masks and voice synthesizers
Body Armor: Ex protection vs. Physical and Energy, it also has the following built in:
-Blending: Rm Blending abilities and +1CS on Stealth
-Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging.
-Security Measure: The suit emits a Ex electrical charge, when one attempts to tamper with either the boots, gauntlets, or both
-Bungee Line: In material, able to fall 5 area with ease
Mask: Has the following abilities:
-Starlite Nightvision: Doesn't suffer penalties at night
-Inertial Navigation Unit
Encrima Sticks: In material, Rm Blunt. Has the following power stunts:
-Throws for Ex blunt damage. With a successful Agility FEAT, Nightwing can ricochet his Encrima Sticks off a number of hard surfaces and back to him. He has incorporated the following into his sticks:
-Drive Stun Mode: In Electrical, Able to Stun opponents
-Swing Line: Shoots a line that lets him swing at 3 areas/round.
Automatic Swing Lines: Rm material, Rm Shooting as a weapon, 7 areas, Swing up to 3 areas, Located on the underside of his forearm, with their access port located at the base of his palm.
Utility Pouches: 10 Pouches located in his gloves and boots. Delivers an In shock to anyone other than Nightwing who tries and tampers with it. It carries small items and the following:
-Wing-Dings: In material, Rm Blunt, 5 areas
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magnesium Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Taser: 3 areas, deliver Am electrical attack on contact
Talents: Acrobatics, Tumbling, Detective/Espionage, All Martial Arts, Wrestling, Disguise/Actor, Resist Domination, Marksmanship, Computers, Forensics, Psychology, Kit Bashing, Pilot, Escape Artist, Leadership, Tracking, Medicine, First Aid, Law, Law Enforcement, Criminology, Engineering, Biology, Chemistry, Physics, Electronics, Military, Thief, Vehicles, Weapon Specialist: (Escrima Sticks), Thrown Weapons, Repair/Tinkering, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese)
Contacts: Batman/Bruce Wayne, Batgirl/Barbara Gordon, Red Robin/Tim Drake, Robin/Damian Wayne, Alfred Pennyworth, Haley's Circus, Batman Inc.