Noble
F) Am50
A) Rm30
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) Am50
Health: 230 Karma: 90
Resources: Rm Pop: 0
Known Powers:
Lurker Physiology: Noble is a Lurker, a civilization much older than the Atlanteans. His very body provides him with the following abilities:
-Body Resistance: In protection vs. Physical and Energy
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Noble doesn't suffer any penalties in underwater battles and receives +1cs to Fighting, Strength and Endurance
-Water Breathing: Noble can only breathe water
-Ultra Vision: In
-Bio-Luminescence: Noble's body is able to produce In illumination when in darkness
Equipment:
Blade: In material, In Edge
Limitations:
Dehydration: Noble needs to immerse himself in water for at least an hour every 24 hours to keep his power at peak levels. For every two hours past that point, it reduces all his physical stats and powers by 1 rank. This affects his Health too. One hour's immersion in water will immediately restore all lost ranks and Health
Talents: Royalty, Ocean Life, Oceanography, Martial Arts B, Leadership, Resist Domination, Underwater Combat, Edged Weapons
Contacts: Lurkers