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Orange Lantern Power Ring

Orange Lantern Power Ring: Un material, an Orange Lantern's ring has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as Gravity, Radiation, Heat, Light, and powerful blasts of concussive Force. The Power Ring has the following power stunts:
-Electromagnetic Force Manipulation: The Orange Power Ring has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Un ability. An Orange Lantern can create and maintain 4 effect's per round. By making a successful Psyche FEAT roll, an Orange Lantern may create and maintain a fifth effect. On the creation of solid objects, the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Mn rank. Powers stunts include:
--Energy Blasts: Un Energy
--Kinetic Blast: Un Force
--Force Field: Un
--Create Objects of Solid Energy: Un
-The Orange Power Ring is also capable of imparting the following extra abilities:
-True Flight: In airspeed in Earth's atmosphere, CL3000 in space
-Life Support: The ring provides CL1000 life support when required.
-Energy Sheath: This life sustaining aura protects him from harm. The ring generates a field of life sustaining atmosphere and protection from harmful radiation, even if an Orange Lantern is unconscious. It also offers Psyche rank defense vs. attacks.
-Electromagnetic Scanning: The ring has a wide range of detection abilities. If it can be conceived it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at Un levels.
-Universal Translator: The ring allows the wearer to communicate with anyone, no matter what language is spoken at Mn rank. The ring allowed for translation as long as the medium for communication was able to be duplicated by the ring, and that an Orange Lantern was aware that communication was being attempted.
-Regeneration and Recovery: Ex ability to repair minor injuries in himself or others.
-Identity Usurpation: Identity theft acts as the sole "recruitment method" of the Orange Lantern Corps. If a Orange lantern consumes the body of another or ring of another Lantern, they in turn steal the identity.
--Energy Avatar: Un ability to create avatar Orange Lanterns of the beings he kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to Agent Orange, as they are an extension of his power.
-Life Sense: CL1000

Limitations:
Insatiable Greed: Those who are recruited into the corps are infected with greed like a disease. They are incapable of indecreeable thought or action other then to take whatever they want from another.
Blue Energy: Avarice can erode will, but it cannot consume hope. Therefore Orange Lantern Power Rings cannot absorb the energy from a Blue Lantern Ring.
Violet Energy: Orange Lantern Power Rings are ineffective against the energy of a Star Sapphire Ring as Fatality demonstrated when she used her ring against Orange Energy Constructs.