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Phantom King

Phantom King

Xa-Du

F) Am50
A) Mn75
S) Un100
E) Un100
R) Am50
I) In40
P) Am50

Health: 325 Karma: 110
Resources: Gd Pop: -10

Known Powers:
Kryptonian Physiology: Exposure to a Yellow sun alters a Kryptonian to allow great physical abilities that provide Phantom King with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers:
-Invulnerability to Heat, Cold, Disease, Corrosives, Toxins and Radiation: CL1000, his body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid.
-True Invulnerability: Un protection vs. Physical and Energy
-True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
-Heat Vision: Un Heat, 10 areas
-Hyper Speed: Sh-Z speed, Phantom King possesses hyperspeed. He may perform the following power stunts:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper Breath: Am Cold within 1 area
-Recovery: Phantom King's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him. Phantom King needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period holding his breath, but in space he will eventually need a space suit. His greater constitution provides little need for sleep, however eventually he will tire and require rest.
Superhuman Senses: Phantom King has the following heightened senses as shown below:
-Enhanced Hearing: Un
-Microscopic Vision: Am
-Telescopic Vision: Gd
-X-Ray Vision: Un
Power Boost: Phantom King can direct his bodies energies into his Strength, Flight or Speed, raising them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, then +2cs if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. To activate an increase he must make a Psyche FEAT.
-Blue result he drops -1CS for a day.
-White result he drops back to normal levels.
-Green result sustains heightened rank for 1 round.
-Yellow result keeps him at his heightened ranks for 1-10 turns
-Red result would keep him at the new level for 1-100 turns.
Solar Absorption and Storage: CL3000, that provides Phantom King with mass amounts of energy that support all his other powers and abilities. He directs this stored energy to enhance his abilities.

Equipment:
Ecto-Suit: The Ecto-Suit allows him to interact with the physical realm from the Phantom Zone, provided another connection exists. However, the suit is vulnerable to psychic interference from the Phantom Zone (-3cs vs. Psychic attacks).

Limitations:
Vulnerable to Kryptonite: Kryptonite causes Phantom King's body's cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Kryptonite causes Phantom King to lose all his powers at -1cs per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Sh-0 Endurance. Removal of the Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
Vulnerable to Magic: Against attacks of a Magical nature, Phantom King's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
Yellow Sun Power Source: All his powers are based from solar energy of a yellow sun. If Phantom King is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.

Talents: Martial Arts A, C, Leadership, Multi-Lingual: (all Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology, Computers, Physics, Biology, Genetics

Contacts: Anti-Superman Army