Health: 120 Karma: 80
Resources: Ex Pop: 15
Training: Although he has no superhuman powers, Red Robin's physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Imitation: Ex, uses latex masks and voice synthesizers
Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
Mask: Red Robin's mask has the following abilities:
-Starlite Nightvision: Rm Ultra-vision
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
Inertrite Wings: In material, Red Robin uses a pair of Inertrite wings created by Waynetech for transportation. When there not in use, the wings are like a cape. He's able to perform the following power stunts:
-Flight: Ex airspeed, Rm when a successful Endurance FEAT is made.
-Razor Wings: Ex Edge
-Wing Shield: Red Robin is able to block up to In damage by using his wings as a shield; however, Red Robin cannot fly if they are used as shields.
Boots: Red Robin's boots provide him with the following:
-Wall-Crawling: Ex, Ex Edge when used in combat
Red Robin Discs: In material, Ex Thrown Blunt
Utility Belt: 10 Pouches that carries small items and the following:
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magnesium Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1CS to open locks on an Agility FEAT.
Crime Scene Kit: Contains sample bags, blood-drying bags, fingerprinting kit, odor-analyzing chromatograph, independent detachable video camera. Linked directly to Red Robin's uniform
Capsules: Red Robin has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Talents: Actor, Acrobatics, Crime, Detective/Espionage, Repair/Tinkering, All Martial Arts, Criminology, Thief, Tumbling, Pilot, Chemistry, Biology, Computers, Electronics, Leadership, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, First-Aid, Law, Law Enforcement, Weapon Specialist: (Staff), Thrown Weapons, Trivia: (Batman and Art)
Contacts: Batman/Bruce Wayne, Nightwing/Dick Grayson, Robin/Damian Wayne, Alfred Pennyworth, Teen Titans