Site hosted by Angelfire.com: Build your free website today!

Ric Grayson

Richard "Ric" Grayson

F) In40
A) In40
S) Gd10
E) Ex20
R) Ex20
I) Rm30
P) Rm30

Health: 110 Karma: 80
Resources: Ty Pop: 0

Known Powers:
Training: Although he has no superhuman powers, Grayson's physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Stealth: In
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Grayson's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Grayson suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.

Equipment:
Encrima Sticks: In material, Rm Blunt. Has the following power stunts:
-Throws for Ex blunt damage. With a successful Agility FEAT, Nightwing can ricochet his Encrima Sticks off a number of hard surfaces and back to him.

Limitations:
Severe Memory Loss: During one of his nightly patrols with Batman, Nightwing is shot by KGBeast and nearly killed. As a result, he suffered from severe memory loss and attempted to build a new life in Bludhaven. He still retains his abilities, but none of his memories as Nightwing

Talents: Weapons Specialist: (Escrima Sticks), Trapeze Artist, Acrobatics, Tumbling, All Martial Arts, Wrestling, Marksmanship, Thrown Weapons, Detective/Espionage, Disguise, Resist Domination, Kit-Bashing, Computers, Electronics, Engineering, Pilot, Driver, Motorcycle, Escape Artist, Leadership, Medicine, First-Aid, Law, Law Enforcement, Guns, Criminology, Intimidation, Interrogation, Strategist, Biology, Chemistry, Physics, Forensics, Psychology, Survival, Tracking, Stealth, Blending, Thief, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese)

Contacts: None