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Robin of Earth 2

Robin

Helena Wayne of Earth 2

F) Rm30
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ex20

Health: 90 Karma: 60
Resources: Rm Pop: 25

Known Powers:
None

Equipment:
Body Armor: Ex protection vs. Physical, Energy and Shooting
Bo Staff: In material, Rm Blunt
Night Vision: Doesn't suffer penalties during night battles
Mike/Radio: 10 mile range, uses to keep in touch with Batman and Police. (scrambled and private channel In intensity)
Utility Belt: 10 Pouches that carries small items and the following:
-Batarangs: In material, Rm Blunt, 5 areas
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magnesium Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1CS to open locks on an Agility FEAT.
Capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.

Talents: Acrobatics, All Martial Arts, Marksmanship, Weapon Master, Detective/Espionage, Tumbling

Contacts: Batman/Bruce Wayne (Earth-2), Catwoman/Selina Kyle (Earth-2), Supergirl/Kara Zor-L (Earth-2)