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Sinestro

Sinestro

Thaal Sinestro

F) Rm30
A) Rm30
S) Am50
E) Am50
R) Ex20
I) Rm30
P) Mn75

Health: 160 Karma: 125
Resources: Gd Pop: -10

Known Powers:
Parallax Power: CL3000, Sinestro has now bonded with Parallax. He has 3000 points of temporal energy to work with, and this energy will slowly return when he goes back into the timestream for more. His max is 3000 points. This can be used for any power, from reality warp, to energy blasts to enhanced abilities to time control. The power must be recharged once every 24 hours. Also has the following abilities: -Electromagnetic Force Manipulation: Parallax has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Parallax can only create 1 effect per round, but can maintain up to 3 existing effects by making a successful psyche FEAT roll. Powers stunts include:
--Energy Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapment devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space
-Energy Sheath: Rm protection vs. attacks. It allows Parallax to not suffer from the ill effects of space or radiation.
-Electromagnetic Scanning: Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and High Frequency Band communications at Un levels.
-Comprehend Language: Mn
-Raise Power: Any power or ability may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2cs against Psyche for every +1cs he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. The more powerful the blast the harder it is to do.
-Regeneration and Recovery: Ex ability.
-Conscious acts are the traditional willpower needed. The way this works is that all powers are at will power or Psyche rank. If Hal wants to fly at Sh-X, he must make a Psyche check at In.
-Stat Increase: Parallax may increase any stat (unless it is already enhanced ie endurance) by the dodging column with a successful Psyche check. Green: +2cs, Yellow: +4Cs, Red: +6cs

Equipment:
Qwardian Power Ring

Talents: Weapon Specialist: (Oan Power Ring, Qwardian Power Ring), Resist Domination, Aerial Combat, Astro-Navigation

Contacts: Sinestro Corps