Site hosted by Angelfire.com: Build your free website today!

Siren

Siren

Hila

F) Rm30
A) Ex20
S) Rm30
E) In40
R) Ex20
I) Ex20
P) Rm30

Health: 90 Karma: 70
Resources: Ex Pop: -10

Known Powers:
Atlantean Physiology: Siren's very body gives her the following abilities:
-Body Armor: Gd protection vs. Physical
-Water-Breathing
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
-Telepathy: Ty
Magic: Hila came across sorcerers from a dark, alternate Atlantis from a parallel reality known as the "Thule." Through their magics, she is able to perform the following:
-Shape-Shifting: Am ability to change her appearance
-Illusion Casting: Am ability to create realistic looking illusions
-Hydrokinesis: Un ability to increase the density of water within her immediate vicinity for a wide variety of effects. Hila didn't naturally inherit this ability like her family, but through the magic of the Thule. She is capable of the following:
--Hard Water Object: Mn ability to create weapons and objects out of water, increasing the water's density
--Blood Manipulation: Am ability to rip the blood out of a person's body

Equipment:
None

Weakness:
Dehydration: Siren needs to immerse herself in water for at least an hour every 24 hrs to keep her powers and stats at peak levels. For every 2 hours past that point, reduce all her physical stats and powers 1 rank. This affects her Health too. 1 hour's immersion in water will immediately restore all lost ranks and health.

Talents: Leadership, Martial Arts B, C, Swordsmanship, Mystic Background, Occult Lore

Contacts: The Thule