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Trench Leader

Typical Trench Member

F) Am50
A) Rm30
S) Am50
E) Am50
R) Ty6
I) Ty6
P) Rm30

Health: 180 Karma: 42
Resources: N/A Pop: 0

Known Powers:
Trench Physiology: The Trench live in the deepest part of the Atlantic Ocean. Their very bodies gives them the following abilities:
-Body Resistance: In resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: The Trench don't suffer penalties in underwater battles and receives +1cs to Fighting, Endurance and Strength.
-Water Breathing: The Trench are amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Teeth: In Edge
-Claws: In Edge
-Bioluminescence: Gd illumination, this allows him to see in the darkness at the Marianas Trench.
-Paralytic Saliva: Ex paralysis, members of the Trench have spat this paralytic saliva. Just by touching it with their fingers, a normal human can feel a tingling sensation. Victims must make a Red Endurance FEAT vs. paralysis for an unknown amount of time.
-Cocoon Generation: Underneath his tongue, there is a gland that produces a shell to trap their food. This gives them Rm entrapment to their prey.

Equipment:
None

Weakness:
Dehydration: The Trench Leader need to immerse himself in water for at least an hour every 24 hours to keep their powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Leadership, Martial Arts B, Survival, Underwater Combat

Contacts: The Trench