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Ultraman of Earth 3

Ultraman of Earth 3

Kal-Il

F) Am50
A) Mn75
S) Sh-X150
E) Un100
R) Rm30
I) Rm30
P) Am50

Health: 375 Karma: 110
Resources: Gd Pop: 100

Known Powers:
Kryptonian Physiology: Exposure to Kryptonite alters Ultraman to allow great physical abilities that provide him with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers:
-Invulnerability to Heat, Cold, Disease, Corrosives, Toxins and Radiation: CL1000, his body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid.
-True Invulnerability: Un protection vs. Physical and Energy
-True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
-Heat Vision: Un Heat, 10 areas
-Hyper Speed: Sh-Z speed, Ultraman possesses hyperspeed. He may perform the following power stunts:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper Breath: Am Cold within 1 area
Superhuman Senses: Ultraman has the following heightened senses as shown below:
-Enhanced Hearing: Un
-Microscopic Vision: Am
-Telescopic Vision: Gd
-X-Ray Vision: Un
Power Boost: Ultraman can direct his body's energies into his Strength, Flight or Speed, raising them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, then +2cs if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. To activate an increase he must make a Psyche FEAT.
-Blue result he drops -1CS for a day.
-White result he drops back to normal levels.
-Green result sustains heightened rank for 1 round.
-Yellow result keeps him at his heightened ranks for 1-10 turns
-Red result would keep him at the new level for 1-100 turns.
Kryptonite Absorption and Storage: CL3000, that provides Ultraman with mass amounts of Kryptonite that support all his other powers and abilities. He directs this stored energy to enhance his abilities.

Equipment:
None

Weakness:
Vulnerable to Yellow Sunlight: Yellow Sunlight causes Ultraman's body's cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Yellow Sunlight causes Ultraman to slowly lose all his powers at -1cs per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Sh-0 Endurance. Removal of yellow sunlight enables Ultraman's body to regain lost ranks at a rate of one per round.
Vulnerable to Magic: Against attacks of a Magical nature, Ultraman's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
Kryptonite Power Source: All his powers are based from radiation from Kryptonite.

Talents: Martial Arts A, B, C, Leadership, Astro-Navigation, Crime

Contacts: Crime Syndicate