Zebra-Man
F) Ex20
A) Gd10
S) Ex20
E) Ex20
R) Rm30
I) Ex20
P) Rm30
Health: 70 Karma: 80
Resources: Ty Pop: -10
Known Powers:
Electromagnetic Manipulation: Am, he is able to perform the following power stunts:
-Magnetism: Am ability to repel anything near him
-Force Field: Am protection vs. Physical and Energy
Equipment:
None
Limitations:
Zebra-Man's powers can be held in check by medicine. If he does not take his medicine, his power will active
Talents: Quantum Mechanics, Physics
Contacts: Scarecrow, Secret Society, Cheetah, Hellhound