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Zebra-Man

Zebra-Man

F) Ex20
A) Gd10
S) Ex20
E) Ex20
R) Rm30
I) Ex20
P) Rm30

Health: 70 Karma: 80
Resources: Ty Pop: -10

Known Powers:
Electromagnetic Manipulation: Am, he is able to perform the following power stunts:
-Magnetism: Am ability to repel anything near him
-Force Field: Am protection vs. Physical and Energy

Equipment:
None

Limitations:
Zebra-Man's powers can be held in check by medicine. If he does not take his medicine, his power will active

Talents: Quantum Mechanics, Physics

Contacts: Scarecrow, Secret Society, Cheetah, Hellhound

Zebra-Man's Last Costume