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Wingman

Wingman

Jason Todd

F) In40
A) Rm30
S) Ex20
E) In40
R) Rm30
I) Ex20
P) Rm30

Health: 130 Karma: 80
Resources: Ty Pop: 0

Known Powers:
Training: Although he has no superhuman powers, Wingman's physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is able to perform the following:
-Stealth: Rm
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Wingman's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Wingman suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.
-Imitation: Ex, uses latex masks and voice synthesizers

Equipment:
Body Armor: Ex protection vs. Physical and Energy
Glider Cape: Gd gliding
Visor: Allows for night vision and infrared vision with Am ability
Utility Belt: Wingman has a utility belt, much like Batman, which had the following:
-Forensic Kit

Talents: Acrobatics, Detective/Espionage, Martial Arts A, B, C, D, Thrown Weapons, Thief, Guns, Marksmanship

Contacts: Batman, Redbird, Batman Inc.